1. Events, product placements, and branded entertainment offer the advertiser some of the best
opportunities for integrated brand promotion.
a. True
b. False
True
2. Using events, product placement, and branded entertainment in an IBP makes the rules for its success
easy to pin down.
a. True
b. False
false
3. In today's world of marketing, the fields of advertising, branding, and entertainment are converging.
a. True
b. False
true
4. Because quirky and gimmicky new formats have been overused, contemporary marketers are
returning to traditional media to build brands in the marketing environment and to create meaningful
connections with consumers.
a. True
b. False
false
5. Using diverse means for brand building is no longer considered profitable, and the list of options that
marketers have is constantly growing shorter.
a. True
b. False
false
6. The term Madison & Vine refers to two renowned avenues representing the advertising and
entertainment industries, respectively.
a. True
b. False
True
7. The concept of Madison & Vine refers to the convergence of the advertising and entertainment
industries toward the branding efforts of marketers.
a. True
b. False
true
8. The term event sponsorship refers to the innovative component of a media plan that involves a
company setting up its own events, such as concerts or festivals, to promote its brand and sell its
product.
a. True
b. False
false
9. The majority of the promotional funds spent on event sponsorships today go toward sporting events.
a. True
b. False
true
10. An important guideline for effective event sponsorship is to look for a match or overlap between the
lifestyles of the event attendees and the benefits your product can deliver.
a. True
b. False
true
11. The only way to measure the benefits of sponsoring an event is to determine how often the
sponsor's name appears
at the event and in media coverage of the event. a. True
b. False
false
12. In making direct comparisons to traditional media, it becomes apparent that the advantages of
event sponsorship are fundamentally the same as those that traditional media can provide.
a. True
b. False
false
13. A sponsored event can still be considered a positive addition to the IBP mix for the advertiser even if
predetermined exposure figures are not met.
a. True
b. False
True
14. Product placement is the practice of placing any branded product into the content and execution of
educational vehicles.
a. True
b. False
false
15. In the current system of product placement, companies pay a fee to incorporate their branded
products deliberately as part of the show.
a. True
b. False
true
16. Product placement in video games has great potential, considering that about 60 million U.S.
households have at least some gaming capability.
a. True
b. False
true
17. Nielsen Media Research found that much like TV viewers who want to avoid commercials, the
majority of video game players want to eliminate brand placements in games.
a. True
b. False
false
18. Despite their widespread use and their repetitive exposures during games, brand placements in
video games do not affect purchase intent as much as placement in traditional media does.
a. True
b. False
false
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