This Instructor’s Manual has four parts. Part I contains some notes on outlining and preparing a game-theory course that is based on the textbook. Part II contains more detailed (but not overblown) materials that are organized by textbook chapter. Part III comprises solutions to the exercises in the textbook, except those with solutions provided in the book. Part IV contains some sample examination questions. Please report any typographical errors to Joel Watson (jwatson@ucsd.edu). Also feel free to suggest new material to include in the instructor’s manual or Web site. If you have a good example, application, or experiment that you don’t mind sharing with others, please send it to us. Acknowledgments Bull and Watson thank Pierpaolo Battigalli, Kristy Buzard, Takako Fujiwara-Greve, Michael Herron, David Miller, Wilfried Pauwels, David Reinstein, Christopher Snyder, Igor Vaynman, and Charles Wilson for identifying some typographical errors in earlier versions of this manual.


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