UNITY CERTIFIED ASSOCIATE EXAM ACTUAL EXAM 300 QUESTIONS AND CORRECT DETAILED ANSWERS WITH RATIONALES|ALREADY GRADED A+

UNITY CERTIFIED ASSOCIATE EXAM 2023-2024

ACTUAL EXAM 300 QUESTIONS AND CORRECT

DETAILED ANSWERS WITH RATIONALES|ALREADY

GRADED A+

The Albedo of a material is defined as: - ANSWER- The color of the

material without any lighting data

This material property causes polygons to appear and light as if they had

more surface detail: - ANSWER- Normal

This material property controls spreading of light on microsurface detail:

- ANSWER- Smoothness

The Specular property of a material: - ANSWER- Controls the color and

strength of reflection

Which window allows parenting of GameObjects: - ANSWERHierarchy Window

In a Rigidbody component, this determines the air resistance from forces

affecting the GameObject: - ANSWER- Drag

In a Rigidbody, this enables objects to fall: - ANSWER- Use Gravity


To add a Box Collider to a GameObject using the top menu, choose: -

ANSWER- Components > Physics > Box Collider

The role of a Raycast is to: - ANSWER- Locate Colliders along the path

of a ray

This shadow type casts shadows that approximate the natural fuzziness

of real shadows due to emission area size and the bouncing of light: -

ANSWER- Soft

Changing the intensity of a light adjusts: - ANSWER- Brightness

On a Light Component, a Culling Mask: - ANSWER- Determines which

layers are affected by the light

This light type emits in a cone, with the light spreading out as it gets

farther from the source: - ANSWER- Spot

Light Probes are used to: - ANSWER- Sample baked lighting at specific

points in a scene

Which kind of file do Lightmaps use to store data? - ANSWER- EXR

To darken the ambient occlusion in baked lighting: - ANSWERIncrease the Ambient Occlusion amount


Lightmaps: - ANSWER- Store lighting data that has been pre-calculated

Selecting Generate Lightmap UVs in the Import Settings of a model: -

ANSWER- Creates a additional set of UV coordinates for Lightmap data

Animations are stored in the Unity project as: - ANSWER- Animation

clips

This view in the Animation Window allows multiple objects' keys to be

shown on horizontal tracks: - ANSWER- Dope Sheet

This view in the Animation Window shows animations as graphs: -

ANSWER- Curve Editor

Animator Controllers allow you to: - ANSWER- Arrange and maintain a

set of animations for a GameObject

Which of the following sequences best describes how you would create

a new transition: - ANSWER- Right-click on a state and choose Make

Transition

To create an Animator Controller: - ANSWER- Right-click in the

Project window and choose Create > Animator Controller


The default transition is based on: - ANSWER- Exit Time

Define the role of the Any state: - ANSWER- A state that alows

transitions from any other state

DeltaTime counts seconds between: - ANSWER- Frames

Which type of variable is accessible to other scripts? - ANSWER- Public

What data type must be used in the following code? ______ number =

8.0f; - ANSWER- float

A method is used to: - ANSWER- Group Instructions

Finish the following code to reference the GameObject's position:

Vector3 pos = ____________; - ANSWER- transform.position

The process of creating a Nav Mesh from the level geometry marked as

Navigation Static is called: - ANSWER- Baking

Obstacle avoidance is how Nav Mesh Agents: - ANSWER- Avoid

collisions with other Nav Mesh Agents and geometry

What does Max Slope do in navigation? - ANSWER- Defines the

steepest angle that Nav Mesh Agents can walk up

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